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Instead of the default substitute for ability, note archetypal symbols, magick domains or the mechanical effect category of supernatural abilities (such as Vague Information).Use the Of course I can space to summarise avatar channel effects, adept charging rituals or supernatural narrative effects and conditions.Unnatural identities: the standard identity blocks can be used to record details that are relevant to supernatural, adept and avatars:.Record an experience mark when a character fails an identity check (or passes an avatar check).Flag when an identity has been used to flip-flop a roll in a session.That seems reasonable for a default setup where the character has 120 identity points to distribute. The character sheet accommodates three identities rather than four (as per the gamma version character sheet). Track the level of progress made against the objective.


Record syndromes for each shock meter that hits 5 failed notches.Mark burnout if the character hits 25 hardened notches.Mark which shock meter is linked to the fear passion.Description: An ID card block to record character name, photo and physical description (including age).There’s more space to describe the nature of the relationship if needed. Relationships are visually aligned to the relevant upbeat abilities on the character sheet, so it’s easy to gauge starting values.a marker for which shock meter is linked to the fear passion.a place to mark when a passion has been invoked to flip-flop a roll.more space for each of the rage, noble and fear passions.Obsession: space to flesh out the character’s critical obsession, which can help qualify or give context to the related identity.Unnatural Trigger: the pivotal event that reveals why the character can’t ignore the occult underground.It’s also a handy one-liner for describing pre-generated characters for a one-shot. This is a useful anchor before all identities are fully fleshed out. Concept: a high-level character summary, that might be defined early in the character phase.The character sheet is form-fillable, so can be filled in digitally or manually. It includes many practical elements that aren’t in the official version that shipped with the game, but which are useful during character/cabal creation and in-play.

Here’s a revised character sheet for Unknown Armies 3 campaigns and one-shots.
